Engine

Use the Engine tab to change settings that are unique to the game being played.

From the Launcher, highlight a game on the games list, select Edit Game, and then select the Engine tab. This tab is not available for all games.

To find out which engine powers your game, have a look at the ScummVM Supported Games wiki page.

Engines: ADL | AGI | BLADERUNNER | CGE | CINE | DRASCULA | DREAMWEB | HDB | HOPKINS | KYRA | LURE | MADS | NEVERHOOD | SCI | SCUMM | SHERLOCK | SKY | SUPERNOVA | TOLTECS | WINTERMUTE | XEEN |

../_images/engine.png

The Engine tab in the game-specific settings

All settings can also be changed in the Configuration file. The configuration key is listed in italics after each setting description.


ADL

TV emulation

Emulates the composite output to an NTSC TV.

ntsc

Color Graphics

Uses color graphics instead of monochrome graphics.

color

Show scanlines

Darkens every other scanline to mimic the look of a CRT display.

scanlines

Always use sharp monochrome text

Does not emulate NTSC artifacts for text.

monotext


AGI

Use original save/load screens

Uses the original save/load screens instead of the ScummVM screens.

originalsaveload

Use an alternative palette

Uses an alternative palette, common to all Amiga games.

altamigapalette

Mouse support

Enables mouse support for movement and in game menus.

mousesupport

Use Hercules hires font

Uses the Hercules hi-resolution font, when the font file is available.

herculesfont

Pause when entering commands

Shows a command prompt window and pauses the game, instead of a real-time prompt.

commandpromptwindow

Add speed menu

Adds a game speed menu, similar to the PC version.

apple2gs_speedmenu


BLADERUNNER

Sitcom mode

Adds laughter after the actor’s line or narration.

sitcom

Shorty mode

Shrinks the actors and makes their voices high pitched.

shorty

Frame limiter high performance mode

Avoids use of delayMillis() function. This mode might result in high CPU usage.

nodelaymillisfl

Max frames per second limit

Targets a maximum of 120 frames per second (fps). When disabled, the game targets 60 fps.

frames_per_secondfl

Disable McCoy’s quick stamina drain

When running, McCoy won’t start slowing down as soon as the player stops clicking the mouse.

disable_stamina_drain


CGE

Color Blind Mode

Enables Color Blind Mode by default.

enable_color_blind


CINE

Use original save/load screen

Uses the original save/load screens instead of the ScummVM screens.

originalsaveload

Use transparent dialog boxes in 16 color scenes

Uses transparent dialog boxes in 16 color scenes even if the original game version did not support them.

transparentdialogboxes


DRASCULA

Use original save/load screens

Uses the original save/load screens instead of the ScummVM screens.

originalsaveload


DREAMWEB

Use original save/load screens

Uses the original save/load screens instead of the ScummVM screens.

originalsaveload

Use bright palette mode

Displays graphics using the game’s bright palette.

bright_palette


HDB

Enable cheat mode

Enables debug info and level selection.

hypercheat


HOPKINS

Gore Mode

Enables Gore Mode when available.

enable_gore


KYRA

Enable studio audience

Studio audience adds an applause and cheering sounds whenever Malcolm makes a joke.

studio_audience

Skip support

Lets the user skip text and cutscenes.

skip_support

Enable helium mode

Makes characters sound like they inhaled Helium.

helium_mode

Enable smooth scrolling when walking

Makes scrolling smoother when changing from one screen to another.

smooth_scrolling

Enable floating cursors

Changes the cursor when it floats to the edge of the screen to a directional arrow. Click to walk in that direction.

floating_cursors

Suggest save names

Fills in an autogenerated save game description into the input prompt.

auto_savenames

HP bar graphs

Enables hit point bar graphs.

hpbargraphs

Fight Button L/R Swap

Swaps the buttons so that the left button attacks, and the right button picks up items.

mousebtswap


LURE

TTS Narrator

Uses text-to-speech to read the descriptions, if text-to-speech is available.

tts_narrator


MADS

Easy mouse interface

Shows object names when the mouse pointer is held over the object.

EasyMouse

Animated inventory items

Animates the inventory items.

InvObjectsAnimated

Animated game interface

Animates the game interface.

TextWindowAnimated

Naughty game mode

Enables naughty game mode.

NaughtyMode

Graphics dithering

Enables graphics dithering.

GraphicsDithering


NEVERHOOD

Use original save/load screens

Uses the original save/load screens instead of the ScummVM screens.

originalsaveload

Skip the Hall of Records storyboard scenes

Lets the player skip past the Hall of Records storyboard scenes.

skiphallofrecordsscenes

Scale the making of videos to full screen

Scales the making-of videos, so that they use the whole screen.

scalemakingofvideos


QUEEN

Alternate intro

Plays the alternate intro for Flight of the Amazon Queen.

alt_intro


SCI

Skip EGA dithering pass (full color backgrounds)

Skips dithering pass in EGA games. Graphics are shown with full colors.

disable_dithering

Enable high resolution graphics

Enables high resolution graphics and content.

enable_high_resolution_graphics

Enable black-lined video

Draws black lines over videos to increase their apparent sharpness.

enable_black_lined_video

Use high-quality video scaling

Uses linear interpolation when upscaling videos, where possible.

enable_hq_video

Use high-quality “LarryScale” cel scaling

Uses special cartoon scaler for drawing character sprites.

enable_larryscale

Prefer digital sound effects

Prefers digital (sampled) sound effects instead of synthesized ones.

prefer_digitalsfx

Use original save/load screens

Uses the original save/load screens instead of the ScummVM screens.

originalsaveload

Use IMF/Yamaha FB-01 for MIDI output

Uses an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI output.

native_fb01

Use CD audio

Uses CD audio instead of in-game audio, if available.

use_cdaudio

Use Windows cursors

Uses the Windows cursor (smaller and monochrome) instead of the DOS cursor.

windows_cursors

Use silver cursors

Uses the alternate set of silver cursors instead of the normal golden cursors.

silver_cursors

Upscale videos

Upscales videos to double their size

enable_video_upscale

Enable content censoring

Enables the game’s built-in optional content censoring.

enable_censoring


SCUMM

Show Object Line

Show the names of objects at the bottom of the screen.

object_labels

Use NES Classic Palette

Uses a more neutral color palette that closely emulates the NES Classic.

mm_nes_classic_palette


SHERLOCK

Use original load/save screens

Uses the original save/load screens instead of the ScummVM screens.

originalsaveload

Pixellated scene transitions

Enables randomized pixel transitions between scenes.

fade_style

Don’t show hotspots when moving mouse

Only shows hotspot names after you click on a hotspot or action button.

help_style

Show character portraits

Shows portraits of the characters when the characters converse.

portraits_on

Slide dialogs into view

Slides UI dialogs into view.

window_style

Transparent windows

Shows windows with a partially transparent background.

transparent_windows

TTS Narrator

Uses text-to-speech to read the descriptions, if text-to-speech is available.

tts_narrator


SKY

Floppy intro

Uses the floppy version’s intro (CD version only)

alt_intro


SUPERNOVA

Improved mode

Removes some repetitive actions, and adds the possibility to change verbs by keyboard.

improved


TOLTECS

Use original save/load screens

Uses the original save/load screens instead of the ScummVM screens.

originalsaveload


WINTERMUTE

Show FPS-counter

Shows the current number of frames per second in the upper left corner.

show_fps

Sprite bilinear filtering (SLOW)

Applies bilinear filtering to individual sprites.

bilinear_filtering


XEEN

Show item costs in standard inventory mode

Shows item costs in standard inventory mode, which lets the value of items be compared.

ShowItemCosts

More durable armor

Armor won’t break until character is at -80HP, instead of the default -10HP.

DurableArmor