Use the Graphics tab to change how games look when they are played.

To change settings globally:

From the Launcher, select Global Options. The Global Options menu opens on the Graphics tab.

To change settings for a specific game:

From the Launcher, highlight the game in the games list, and select the Game Options button. If the Launcher is in grid view, select the game and then select the gear icon in the popup window. Select the Graphics tab.

For a comprehensive look at how to use these settings, check out our Understanding the graphics settings guide.


The Graphics tab in the Global Options menu

All settings can also be changed in the Configuration file. The configuration key is listed in italics after each setting description.

Graphics mode

Change the graphics backend used to render the ScummVM window on the screen. Different graphics modes have different options available (such as scalers and stretch modes).


Render mode

Changes how the game is rendered.


Stretch mode

Changes the way the game is displayed in relation to the window or screen size.



Changes the resolution of the game, while also selecting which filter is used to scale up the resolution. For example, a 2x scaler will take a 320x200 resolution game and scale it up to 640x400.

scaler and scale_factor

Aspect ratio correction

If ticked, corrects the aspect ratio so that games appear the same as they would on original 320x200 resolution displays.


Fullscreen mode

Switches between playing games in a window, or playing them in fullscreen mode. Switch between the two by using Alt+F5 while in a game.


Filter graphics

If ticked, uses bilinear interpolation instead of nearest neighbor resampling for the aspect ratio correction and stretch mode. It does not affect the graphics mode.


V-Sync in 3D games

If ticked, synchronizes the frame rate of a game with the monitor’s refresh rate to prevent screen tearing.


Game 3D renderer

Changes how a 3D game is rendered. This setting has no effect on 2D games.

  • OpenGL: renders on hardware (uses the GPU)

  • OpenGL with shaders: renders on hardware with shader support

  • Software: renders on software (uses the CPU).


3D Anti-aliasing

Changes the anti-aliasing method. The number refers to how many samples are taken per pixel; 8x takes 8 samples per pixel and is the most accurate, but is also the most processor-intensive option.